
ABOUT SMILJAN PECJAK L
I'm an artist with passion for creation , i love
and play games since years , and i used to paint since i was 4
years old , i studied graphic design and then went out from university to focus on 3d , so i´m a learner , i know all by practicing
and searching by myself , i also had great experience working with other good artists and companies that enriches my knowledge each day.
EXPERIENCE
- Heavy Gear Assault : 6 Months of work on thsi AAA Game doing the tiguer and other assets.
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https://store.steampowered.com/app/416020/Heavy_Gear_Assault/
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-Cubic Motion : Freelance project , cubic motion has done facial animation for batman , spiderman, god of war and other AAA games.
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-Identity the game: I have done character cloth sets for this AAA game too.
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https://store.steampowered.com/app/792990/Identity/
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-Kalyskah: Game environment work , and level design
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https://www.patreon.com/lustfulillumination
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-Kernow INteractive : Tony Gillham , tony was a former remote Tech and producer at Tripwire interactive and owner of Kernow Interactive , i worked 1 year for my friend Tony.
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-Yili Animation (China) : i worked 6 months with this chinese company Great
Experience!
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-Virtual Basement Studio : I worked one or 2 months for them unfortunately i had to retire for health problems
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http://www.virtualbasement.com/
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- Lots of indie clients : ( there is a lot but i wont mention them here )
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Kitbash3d : i textured tanks pack and other coming soon!. look here
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https://kitbash3d.com/blogs/news/tanksvehicles
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Role and Responsibilities
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-Create High poly and low poly meshes.
-Level Design , create beautiful spaces and immersive content.
-Planing , have work done , with tight deadlines , be aware of time , been organized and get the job done.
-Photogrammetry , understanding the camera and right settings for photos , textures , light , balance and produce assets for game engine.
-Unreal Engine , complete knowledge of environment tools inside editor , performance , asset creation , light , post fx , importing , exporting , texturing , material creation.
-Help Team mates , guide coworkers if they need assistance in anything i can help with , or also if i see something can be improved.
-Create environment assets high and low poly , terrain ect.
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